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As you would expect, advanced modeling techniques are covered in character modeling as you model a cute penguin character to which you will eventually add weight maps and rigging for animation. The intermediate modeling tutorials emphasize modeling intricate details. Finally, you use the Spline Draw and Lathe tools to create the fruit bowl. The Clone and Magic Bevel tools come into play with a bunch of grapes. First you use box modeling to create a banana and then he introduces the Multishift and Magnet tools while modeling an orange. However, he takes a more artistic approach and emphasizes using LightWave as an artistic tool. In this edition, he does the same with some new modeling tutorials. My favorite part of working in 3D graphics is modeling 3D objects and Ablan has always covered this area thoroughly. The Getting Started chapter found in previous editions has been transformed into a video tutorial on the book's DVD which saves space in the book. Throughout the book, he offers several tutorials that incorporate these new features, thus giving the reader hands-on practice. In this latest edition, he does more than just dedicate one chapter to discussing the new tools and enhancements for version 9. As with previous editions, each chapter is more or less self-contained allowing the reader to study a chapter out of order as needed. This reincarnation of Inside LightWave covers the new release of version 9 and the author Dan Ablan has done a great job again. The Inside LightWave books have constantly been the most comprehensive books written on LightWave 3D R by NewTek TM, Inc.